![]() ![]() ![]() To give free vision I suggest spawning an inert shroud clearer as starting unit. Place and compile that in AdditionalMaps, which I have no idea if TibEd even supports.įor 3 just add the required command buttons to your CYs and Cranes. ![]() Though I guess for 1 you have to change "UseBehindBuildingMarker = Yes" to "UseBehindBuildingMarker = No" in GameData.ini?įor 2 you have to create a xml called something like MapMetaData_Global.xml (where the Global can be replaced by anything) ![]() I have no idea how TibEd works, I also don't know about 1, but 2 and 3 are done in xml.
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